This is the newest version of animation. The old man's movement is inbetweened and head is added. I also fixed the arms animation on 'food' accent and animated the kid, apart from two or three inbetweens. Boy's hand animation is still missing, and old man's belly has to be added in- I will add these next, probably, and then move on to facial expressions, and then to lipsync, and if I still have time, I will add hair and clothing.
Showing posts with label rough animation. Show all posts
Showing posts with label rough animation. Show all posts
Tuesday, 4 May 2010
Thursday, 29 April 2010
Dialogue- rough animation
This is the newest version. Some frames are missing, this is just the necessary amount of drawings to check the timing, spacing and arcs. Face needs to be added on some frames, too. Some parts of animation need to be fixed, but I am going to leave them alone for now because I spent too much time on them to be able to judge them objectively, and I will move on to other things for now and maybe animate the boy.
Tuesday, 20 April 2010
Dialogue- rough keys
These are the key poses of the old man character:
There's a little confusion with the backgrounds- that's because I couldn't figure out the right perspective, but that issue is fixed now, next upload will hopefully have the right background.
Labels:
animation,
dialogue,
keys,
rough animation,
rough keys,
sound
Tuesday, 23 March 2010
Caricaturing exercise- finished rough animation POSTED AFTER BLOG SUBMISSION
This is the final rough animation, with expressions, hair, shirt and chips added
I quite like the facial animation, which is mostly covered with chips in the above version, so here's the version without chips
Few bits still need to be fixed, like few frames of the animation of his right hand are a little jerky, or the final part of the first chewing sequence is too stiff; but I will have to move on to the next project for now
I quite like the facial animation, which is mostly covered with chips in the above version, so here's the version without chips
Few bits still need to be fixed, like few frames of the animation of his right hand are a little jerky, or the final part of the first chewing sequence is too stiff; but I will have to move on to the next project for now
Labels:
animation,
caricature,
caricaturing exercise,
fast food,
final,
refined,
rough animation
Thursday, 18 March 2010
Caricaturing exercise- work in progress (refined roughs) POSTED AFTER BLOG SUBMISSION
finished refining main shapes (main body to be added while animating the shirt); now moving on to facial animation
Labels:
animation,
caricature,
caricaturing exercise,
fast food,
refined,
rough animation
Thursday, 11 March 2010
Caricaturing exercise- work in progress (animation)
work in progress, in the middle of refining basic shapes and fixed, non-flexible details; once that stage is finished, my next step would be adding facial animation, and adding the packet of chips, and then moving on to animating hair and shirt
Caricaturing exercise- rough animation
first test of animation for this project; now moving on to refining, adding details and expressions
Labels:
animation,
caricature,
caricaturing exercise,
fast food,
rough animation
Walk cycles- normal and attitude walk
basic walk cycle and attitude walk; attitude walk was definitely more enjoyable to animate and I think it shows
Labels:
animation,
attitude walk,
normal walk,
rough animation,
vanilla walk,
walk cycle
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