Showing posts with label caricature. Show all posts
Showing posts with label caricature. Show all posts

Tuesday, 23 March 2010

Caricaturing exercise- finished rough animation POSTED AFTER BLOG SUBMISSION

This is the final rough animation, with expressions, hair, shirt and chips added




I quite like the facial animation, which is mostly covered with chips in the above version, so here's the version without chips




Few bits still need to be fixed, like few frames of the animation of his right hand are a little jerky, or the final part of the first chewing sequence is too stiff; but I will have to move on to the next project for now

Thursday, 18 March 2010

Caricaturing exercise- work in progress (refined roughs) POSTED AFTER BLOG SUBMISSION

finished refining main shapes (main body to be added while animating the shirt); now moving on to facial animation

Thursday, 11 March 2010

Caricaturing exercise- work in progress (animation)

work in progress, in the middle of refining basic shapes and fixed, non-flexible details; once that stage is finished, my next step would be adding facial animation, and adding the packet of chips, and then moving on to animating hair and shirt


Caricaturing exercise- rough animation

first test of animation for this project; now moving on to refining, adding details and expressions


Caricaturing exercise- thumbnails

two alternative ideas for the 'fast food' animation, quickly thumbnailed to get the grasp on proper sequence of actions, timing, main key poses and expressions

eventually I decided to use the second one, which is simpler and can be cut shorter (whole thing would be about 20-30 seconds long) and yet it contains all essential poses and movements for this exercise



Caricaturing exercise- character design

first picture is the first set of rough ideas I sketched to help me get a clearer picture of what kind of design I should look for




second page also contains some random characters I sketched searching for some appealing types, but here I finally managed to come up with a type of character I found interesting; I tried to keep some of the more interesting features found in the original real-life model, but I also wanted to keep the 3D volumes and shapes as simple as possible to make the character easy to animate; I think this design is quite successful in combining those two basic characteristics




third page is just few more sketches I did to get familiar with the character and his form




character's hair in some drawings is reversed; that's because since it's not some elaborate narrative, I decided his hair position can be decided depending on the character's position and camera view in the final animation, to make the perspective and rotating of head easier when animating.

Caricaturing exercise- reference gesture sketches

my sketches of some more interesting and less obvious poses, gestures and mannerisms I observed; I also tried to caricature models' facial features and perhaps personalities, and I'm quite happy with the result